Apr 2, 2021 00:54
3 yrs ago
33 viewers *
English term
busywork
GBK
English to Spanish
Tech/Engineering
Games / Video Games / Gaming / Casino
Definition from
What Games Are:
Any action that does not create a loop is busywork. Busywork is generally not that much fun, and tends toward repetitive, low agency or permutative actions. Such activity typically could be automated or skipped entirely, does not cause meaningful change in the game world and only the player's tolerance for it governs whether they will become bored or not.
Example sentences:
Assassin's Creed Odyssey: Less busywork, more rewarding quests and a FAR better open world. (Daily Star)
Whether it’s workified elements in AAA games, or often fully busywork-based browser, casual, mobile or idle games — these days the disguise of “fantasy” or “escapism” is often paper-thin, if it even exists. (Fabian Fischer)
At a time when players have more choice than ever about the games they play, publishers are spending millions on games that aim to become your only game, something you'll stay invested in at the expense of everything else. While this approach has given us big and beautiful game worlds like The Division's New York, it's also having a negative effect on the industry, forcing publishers to eschew riskier bets and pad out those games they do make with pointless busywork. (The Verge)
Proposed translations
(Spanish)
4 +2 | (contenido) de relleno | Maria Azul Bassi |
Change log
Mar 25, 2021 19:31: changed "Kudoz queue" from "In queue" to "Public"
Apr 2, 2021 00:55: changed "Stage" from "Preparation" to "Submission"
Apr 5, 2021 01:56: changed "Stage" from "Submission" to "Selection"
Apr 12, 2021 01:55:
May 2, 2021 01:55:
May 16, 2021 21:54: changed "Stage" from "Selection" to "Completion"
Proposed translations
+2
1 hr
Selected
(contenido) de relleno
Algunos sustantivos con los que coloca el sintagma: misiones, actividades, tareas, diálogos, etc.
Definition from
own experience or research:
El contenido de relleno se compone de tareas y actividades tediosas que no afectan de manera significativa el desarrollo ni la historia de un videojuego.
Example sentences:
"El juego ha estructurado, una vez más, un mapa con misiones secundarias de relleno y objetos coleccionable innecesarias sin exprimir del todo la naranja para lograr nuevos aspectos más innovadores y originales." (abc)
"Sin embargo, si hay algo que AC: Valhalla hizo perfecto es su mundo. Inmenso, visualmente precioso y sin contenido de relleno." (Culturageek)
"Extensiones infinitas llenas de nada, misiones secundarias de relleno que no aportan argumento a la historia principal." (Somosxbox)
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